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- ***************************************************************************
-
- DRAGONS IN THE MIST v.1.01 User Manual Additions and Corrections
-
- The Allies vs. Japan 1936-45
-
- Game system design and programming: Scott Hamilton
- Module design, historical research and database: Gregory M. "Sturmer" Smith
- Historical Scenarios by Gregory M. "Sturmer" Smith and Nicholas Bell
-
- Playtest credits: John Fluker, Jim Richberg, Allan Wotherspoon. Thanks guys!
- ***************************************************************************
-
-
- For the latest upgrade and add-on disk information for all HPS games, check
- out these sites:
-
- CompuServe: GO GAMCPUB
- Delphi: Custom Forum 24 (Wargaming/Mil Strtgy)
- World Wide Web: http://www.cris.com/~sturmer
-
-
-
- GENERAL:
-
- DRAGONS IN THE MIST uses the same rule book and document lookup check as:
-
- - Panthers in the Shadows -
- or
- - Tigers On the Prowl VERSION 2 -
-
- If you do not own one of these games, you will not be able to run Dragons in
- the Mist. If you own Tigers version 1.xx, you will need to upgrade to
- version 2. Please contact HPS Simulations for more information.
- Note that you should install DRAGONS in its own subdirectory...it completely
- stands alone from previous games except for the document lookup.
-
- VERSION INFORMATION:
-
- Dragons in the Mist ver. 1.01 includes changes and additions made up through
- Panthers ver. 1.21 and Tigers ver. 2.05. Rather than include the lengthy
- README file from ToP2.04 again here, please reference the one included with
- either of those games. Notice this README file is included in the latest
- patch to version 1.21 of Panthers and 2.05 of Tigers.
-
- SUMMARY of 1.01 changes:
- -Fixed random reduction of barbed wire levels by vehicles.
- -Fixed turn # resetting to 90 when diff. map is picked. Now unaffected.
- -Fixed crash bug caused by spotted/unspotted enemy in same hex.
- -S-2 has now been fired and replaced by marginally smarter officer.
- -Adjusted suppression effects on movement.
- -Fixed minefield attack problem (now immobilizes and kills, not just kill)
- -Fixed several copy protection errors.
- -Adjusted broken movement path selection.
- -Fixed airdrop loss routines. Losses now occur.
- -Added cargo vehicles to glider capable vehicles.
- -Added to drop and fixed airborne arty (pack 75s). Now can be pushed.
- -DF smoke routines for area targets (ie, a hex) fixed.
- -Fixed ammo increase from dead units.
- -"Cheat" report for player 2 now shown to player 1.
- -Adjusted Run to Cover routines.
- -Adjusted AI targetting routines.
- -Game now ends on the final turn, not one turn early.
- -Deep water movement no longer perceived as road cost by land units.
- -Range no longer shown on page 2 of unit info box for unsighted targets.
- -Target acquisition drops by one when unit does not fire at least once.
- -Illumination rounds tweaked to become more effective.
- -Ammo for "999" (unlimited) units not reduced due to losses.
- -Games running in fast mode now "kick out" before final turn.
- -After firing AA, units now return to normal DF settings.
- -If delay is zero, or detail level is one, units don't flash, they are
- just highlighted.
- -Ford movement point costs adjusted. 2nd chart of App. E is now:
- New cost: Breakdown Conditions
- Tr/Wh/Ft (Mult.)
- ----------------------------------
- 2/2/2 x2 Clear
- 4/4/2 x3 Mud
- 7/8/3 x5 Hvy Mud
- 3/3/2 x2 Frozen
- 2/5/2 x3 Snow
- 4/6/2 x4 Hvy Snow
-
- -Airstrikes can now use secondary weapons after primary ammo is expended.
- -Airstrike targetting tweaked to reduce AP weapon usage against inf.
- -Numerous database errors have been fixed. Several new weapons were added
- (user requests).
-
-
- NEW WEAPONS AND FORCE LISTS:
-
- The following sections apply only to the weapons and forces found in Dragons
- in the Mist. The file "DRAGWPN.TXT" includes more detailed descriptions of
- most of the new equipment. For those players making their own scenarios from
- scratch, notice that the Chinese forces can be appropriately used for either
- the Nationalist or Communist forces during this era. Also, you will see that
- many Japanese artillery pieces have two types of HE round listed. The second
- round, if present, represents a "shrapnel" round rather than a normal HE round
- and has a slightly higher antipersonnel effect.
-
- DESIGNING YOUR OWN SCENARIOS: Dragons in the Mist comes with the same,
- powerful scenario designer that was included with Panthers and ToP. However,
- due to the convoluted nature of some of the atoll and island maps, the AI may
- not always place forces logically if you choose to have the AI setup the
- opposing force. For island assaults and water scenarios, it is recommended to
- setup both sides manually.
-
-
-
- APPENDIX D Force Structures (DRAGONS IN THE MIST)
-
- National Force Structures:
-
-
- US / WWII Era
-
- Company Level:
- TANK [HQ Sec + 3 Tk Plt]
- CAVALRY TROOP [HQ + 3 Cvlry Plt]
- ASSLT GUN TROOP [HQ + 4 AG Plt]
- RIFLE (Armd) [HQ + 3 Rfl + 1 AT Plt]
- RIFLE (Mtz) [HQ + 3 Mtz + 1 AT Plt]
- RIFLE [HQ + 3 Rfl + 1 Wpn Plt]
- HVY WEAPONS [HQ + 1 Mor + 2 HMG Plt]
- AIRBORNE [HQ + 3 Abn + 1 Mor Plt]
- MARINE [HQ +3 Mar +1 Wpn +1 MG]
- MED ARTLLERY BN [HQ + 12 Guns]
- HVY ARTLLERY BN [HQ + 8 Guns]
- COMBAT ENGR (Armd) [HQ + 3 Engr Plt]
- COMBAT ENGR (Mtz) [HQ + 3 Engr Plt]
-
- Platoon/Section Level:
- TANK [5 Tanks]
- CAVALRY (Arm) [3 Arm Car + 6 Jeeps]
- ASSAULT GUN [3 Assault Guns]
- MORTAR [3 Mortars]
- RIFLE (Armored) [40 Rifle + 5 APC]
- RIFLE (Motorized [42 Rifle + 6 Trk]
- RIFLE [42 Troops]
- MIL POLICE [35 Troops]
- RECON [1 APC + 5 Jeeps]
- ANTI AIRCRFT [2 Guns]
- ANTI-TANK (Arm) [4 APC +3 Guns]
- ANTI-TANK (Mtz) [5 Trk +3 Guns]
- ANTI-TANK (Provisnl) [20 Troops]
- HEAVY MG (Arm) [4 APC + 4 MG]
- HEAVY MG [6 MG]
- ARTILLERY BTY (Towed) [4 Guns]
- TANK DESTRYR [5 Vehicles]
- TRANSPORT [6 Vehicles]
- ROCKET [2 Launchers]
- APC [6 Vehicles]
- ASSLT ENGR [46 Troops]
- COMBAT ENGINEER (Mtz) [42 Troops]
- FLAME TANK [2 Vehicles]
- SNIPER TEAM [1 Sniper Tm]
- AIRCRAFT Spot/Strike [2 Aircraft]
- LANDING CRAFT [5 LCI/V/P]
- NAVAL OFFSHORE SUPPORT [1 Warship]
- FLAIL TANK [2 Tanks]
- SMOKE GENERATOR [3 Vehicles]
- BARRAGE/NAVAL GUNFIRE PREP [1 Attack]
-
-
- United Kingdom/Australia
-
- Company Level:
- ARMORED SQDN [HQ + 4 Arm Plt]
- ARMORED CAR SQDN [HQ + 3 AC Plt]
- CAVALRY SQDN [HQ + 2 LtTk + 3 Bren]
- INFANTRY (Mtz) [HQ + 3 Mtz Inf Plt]
- INFANTRY [HQ + 3 Inf Plt]
- PARACHUTE INF [HQ + 3 Abn + 1 Mor]
- MARINE [HQ +3 Mar + 1 Mor]
- ARTLLERY BTY (Mtz) [HQ + 12 Guns]
- RHA ARTLLERY BTY (Mtz) [HQ + 8 Guns]
- ANTI-TANK BTY (Mtz) [HQ + 12 Guns]
- ANTI AIRCRAFT CO (Mtz) [HQ + 3 AA Plt]
- COMBAT ENGINEER (Mtz) [HQ + 3 Engr Plt]
-
- Platoon/Section Level:
- ARMORED TROOP [3 Tanks]
- RECON [4 Vehicles]
- ASSAULT GUN [4 Vehicles]
- TANK DESTRYR [4 Vehicles]
- INFANTRY (Mtz) [37 Troops + 5 Trk]
- INFANTRY [37 Troops]
- ANTI-TANK INFANTRY [36 Troops]
- HEAVY MG (Mtz) [4 Bren]
- HEAVY MG [4 MG]
- MORTAR [4 Mortars]
- ANTI AIRCRAFT [2 Guns]
- ANTI AIRCRAFT (Mtz) [2 Guns + Trucks]
- ANTI-TANK GUN (Mtz) [4 Guns + Trucks]
- ARTILLERY (SP/Towed) [4 Guns]
- TRANSPORT [5 Vehicles]
- ROCKET [2 Launchers]
- APC [5 Vehicles]
- ASSLT ENGR [42 Troops]
- COMBAT ENGR [49 Troops + Trucks]
- FLAME TANK [2 Vehicles]
- AIRCRAFT Spot/Strike [4 Aircraft]
- LANDING CRAFT [5 LCI/V/P]
- NAVAL OFFSHORE SUPPORT [1 Warship]
- FLAIL TANK [2 Tanks]
- SMOKE GENERATOR [3 Vehicles]
- BARRAGE/NAVAL GUNFIRE PREP [1 Attack]
-
-
- Soviet Union / WWII Era
-
- Company Level:
- TANK (HQ Sec + 3 Tank Plt)
- RECON (HQ + 3 Recon Plt)
- MOTZ RIFLE (HQ + 3 Mtz + 1 HMG Plt)
- MOTZ HVY WPN (HQ + 2 HMG + 1 Mtr Plt)
- ASSLT GUN (HQ + 3 AG Plt)
- RIFLE (HQ + 3 Inf Plt)
- HVY WPN (HQ + 2 HMG + 1 Mor Plt)
- LIGHT AT (HQ + 3 AT Inf Plt)
- SKI RIFLE (HQ + 3 Inf)
- SKI HVY WPN (HQ + 2 HMG + 1 Mor Plt)
- CAVALRY (HQ + 3 Cav Plt)
-
- Platoon/Section Level:
- TANK (3 Tanks)
- RECON (4 Vehicles)
- ASSLT GUN (2 Assault Guns)
- MORTAR (2 Mortars)
- MOTZ RIFLE (30 Rifle + 5 Trk)
- RIFLE (30 Troops)
- SUB MG (33 Troops)
- MARINE RIFLE (36 Marine Troops)
- PARA RIFLE (35 Paratroops)
- ANTI AIRCRFT (3 Guns)
- AT INFANTRY (24 Rifle + 6 ATR)
- ANTI TANK GUN (2 Guns)
- HEAVY MG (5 HMG)
- SNIPER TEAM (1 Sniper Tm)
- ARTY (SP/TOWED) (4 Guns)
- TANK DESTRYR (4 Vehicles)
- TRANSPORT (6 Vehicles)
- ROCKET (4 Launchers)
- APC (5 Vehicles)
- CAVALRY (30 Troops)
- LANDING CRAFT [5 LCI/V/P]
- NAVAL OFFSHORE SUPPORT [1 Warship]
- SKI RIFLE (33 Troops)
- SKI HMG (5 HMG)
- ASSLT ENGR (42 Troops)
- FLAME TANK (2 Vehicles)
- AIRCRAFT SPOT/STRIKE (3 Aircraft)
- PARTISAN/IRREGULAR (25 Troops)
-
-
- China
-
- Company/Battalion:
- TANK (HQ Sec + 3 Tank Plt)
- RECON (HQ + 3 Recon Plt)
- RIFLE (HQ + 3 Inf + 1 Mtr + 1 HMG Plt)
- RIFLE BN (HQ + 9 Inf Plt)
- HVY WPN (HQ + RR + 2 HMG + 1 Mtr Plt)
-
- Platoon/Section Level:
- TANK (3 Tanks)
- RECON (35 Troops)
- ASSLT GUN (2 Assault Guns)
- MORTAR (6 Mortars)
- MOTZ RIFLE (38 Rifle + 5 Trk)
- RIFLE (38 Troops)
- ANTI AIRCRFT (3 Guns)
- AT INFANTRY (16 Rifle + 4 ATR)
- ANTI TANK GUN (4 Guns)
- HEAVY MG (4 HMG)
- SNIPER TEAM (1 TM)
- ARTY (SP/TOWED) (4 Guns)
- TANK DESTRYR (2 Vehicles)
- TRANSPORT (6 Vehicles)
- AIRCRAFT SPOT/STRIKE (2 Aircraft)
-
-
- The Netherlands
-
- Company Level:
- RECON SQDN [HQ + 3 Recn Plt]
- BICYCLE SQDN [HQ + 3 Cycle Plt]
- HUSSAR SQDN (Horse) [HQ + 3 Cav Plt]
- INFANTRY (Mtz) [HQ + 3 Mtz + 1 MG]
- INFANTRY [HQ + 3 Inf + 1 MG]
- ARTLLERY BN (Mtz) [HQ + 12 Guns]
- ARTLLERY BN (Horse) [HQ + 12 Guns]
-
- Platoon/Section Level:
- RECON [3 Vehicles]
- BICYCLE [26 Troops]
- HUSSAR (Horse) [28 Troops]
- INFANTRY (Mtz) [36 Troops + 5 Trk]
- INFANTRY [36 Troops]
- HEAVY MG [4 MG]
- MORTAR [6 Mortars]
- ANTI AIRCRAFT [2 Guns]
- ANTI-TANK [2 Guns]
- ARTILLERY BTY [4 Guns]
- TRANSPORT [5 Vehicles]
- COMBAT ENGR [42 Troops + Trucks]
- AIRCRAFT Spot/Strike [3 Aircraft]
-
- Imperial Japan
-
- Company Level:
- TANK CO [HQ Sec + 4 Tk Plt]
- LT TANK CO [HQ Sec + 3 Tk Plt]
- TANK CO (Tk Rgt) [HQ Sec + 4 Tk Plt]
- CAVALRY COMPANY [HQ + 3 Cav + 1 GD Plt]
- RIFLE [HQ + 3 Rfl + 1 GD Sec]
- RIFLE (/w WPNS) [HQ + 3 Rfl + 1 Wpn Plt]
- RIFLE (Mech) [HQ + 3 Rfl + AT + GD Sec]
- MACHINEGUN CO [HQ + 4 HMG Plt]
- AIRBORNE [HQ + 3 Abn + 3 Wpn Sec]
- ANTITANK CO [HQ + 4 AT Plt]
- ANTIAIRCRAFT CO [HQ + 4 MG/Cannon Plt]
- MED ARTLLERY BN [HQ + 12 Guns]
- HVY ARTLLERY BN [HQ + 8 Guns]
- RGMNTL GUN BN [HQ + 8 Guns]
- BATTALION GUN CO [HQ + 4 Guns]
- BATTALION GUN CO [HQ + 2 Gun + 4 AT Plt]
- COMBAT ENGR [HQ + 3 Engr Plt]
-
- Platoon/Section Level:
- TANK [5 Tanks]
- ARMORED CAR PLT [3 Arm Car]
- GRENADE DISCHARGER SEC [3 GDs]
- MORTAR [4 Mortars]
- RIFLE (Motorized) [41 Rifle + 6 Trk]
- RIFLE [42 Troops]
- ANTIAIRCRFT [3 Guns]
- ANTI-TANK [2 Guns]
- ANTI-TANK INFANTRY [4 Troops + 1 ATR]
- HEAVY MG SEC [2 MG]
- ARTILLERY BTY [4 Guns]
- TRANSPORT [5 Vehicles]
- ROCKET [2 Launchers]
- APC [5 Vehicles]
- COMBAT ENGINEER [50 Troops]
- FLAME TANK [2 Vehicles]
- SNIPER TEAM [1 Sniper Tm]
- AIRCRAFT Spot/Strike [2 Aircraft]
- LANDING CRAFT [5 LCI/V/P]
- NAVAL GUNFIRE SUPPORT [1 Warship]
- FLAIL TANK [2 Tanks]
-
-
- ----------------------------------------------------------------------------
- ------------------- DM SCENARIO DESCRIPTIONS ------------------------------
- ----------------------------------------------------------------------------
-
- 1. KWAJALEIN - At the start of 1944 the US Army assaulted this island.
- It was less well fortified than Tarawa (Betio Atoll) and the preliminary
- naval and aerial prep bombardment was much more effective. On the first
- day, two battalions of infantry landed with a tank battalion (M4 Shermans)
- in support. The troops also made widespread use of flamethrowers, both
- manpack and mounted on Amtraks. Due to the previous capture of Carlson
- Island, the Americans had a firing spot for the 105mm and 155mm artillery
- in support. The island took four days to totally capture, but as island
- assaults went, it was fairly well organized and not as bloody as some of
- the others.
- Scenario by Gregory M. "Sturmer" Smith
-
- 2. TARAWA - On 20 November 1944 the Tarawa Atoll was assaulted by the Marines
- of the 2nd and 8th Marine Regiments, 2nd Marine Division. Over 3,000
- Japanese troops were on Betio Island (the largest in the group) and they
- were well dug in, with supporting weapons ranging from heavy machineguns
- up to 8" naval guns emplaced as coastal defense pieces. Despite a massive
- preparatory bombardment, at least 5 machineguns were active on Red Beaches
- Two and Three, firing on the troops as they waded ashore. To make matters
- worse, although the Amtraks could move ashore, the LVCPs could not make it
- over the reef and the men had to wade 500 meters or more to shore, under
- fire the entire time. The situation on the beaches was extremely tenuous
- on the first day, with the Marines hanging on by their fingertips on the
- shallow beachheads. At 1030 hours the message was sent "Situation in
- doubt." Despite almost failing in the initial assault, after four days of
- intense fighting, the island was finally secured, but at the cost of 3,301
- Marine casualties. The scenario is for the first 120 minutes of the
- invasion, which saw the landing of three Marine battalions.
-
- The player should note that the LCVPs can only move adjacent to the
- shallow water hexes, at which time they automatically unload. After
- unloading, the personnel units from LCVPs have a set path but movement
- speed is set to zero. Just increase their speed and they'll start moving
- to shore. The LVTs are capable of driving all the way inland.
- Scenario by Gregory M. "Sturmer" Smith
-
- 3. CHANGKUFENG - In July 1938 the Soviets moved a force of troops across the
- border into Manchuria and began digging in on a small hill called
- Changkufeng and in the neighboring area. The Japanese "Korea Army" was
- directed to remove this border excursion. Great emphasis was placed on
- the battle, since it was the first fight of Japanese troops against the
- Soviets since the war in 1905. The Japanese 75th Infantry Regiment was
- chosen for the job, despite the fact it was at peacetime manning levels,
- having only two platoons per company and reduced numbers of regimental
- guns. Starting at 0100 on the 31st of July, the regiment attacked in
- darkness on the hill, disrupting the defenders and making good initial
- success. Despite this, in the dark the Soviets responded by hurling
- large numbers of grenades on the attacking Japanese and almost held the
- hill. However, a Japanese company attacking from the front of the hill
- arrived just in time to effect a coordinated attack on the Soviets (I
- suspect by accident rather than by plan). This caused the Soviets to rout
- and the Japanese took the hill, despite more losses from Soviet artillery.
- For historical interest, the operations order that is shown before the
- scenario is a copy of the actual order given to the Japanese forces.
- Scenario by Gregory M. "Sturmer" Smith
-
- 4. FINEGAYAN, Guam 3 AUG 44 - US Forces landed on Guam on July 21, 1944 and
- by the end of the month had eliminated the Japanese main force on the
- island when it launched a fruitless counterattack. On July 29th the 3rd
- Marine and 77th Army Infantry Divisions began their push toward the
- north end of Guam. For 3 days the Marines encountered little or no
- opposition. In the morning of August 3rd the 1st Battalion, 9th Marine
- finally regained "contact" with the enemy at a key crossroads.
- Encountering fierce opposition, B Company eventually overcame the
- Japanese with tank assistance. PFC Frank Witek was posthumously awarded
- the CMOH for covering the "temporary withdrawal of his platoon" (ie "run
- for cover") and then leading the final attack in which he personally
- killed 16 Japanese and destroyed a machinegun position before being
- killed himself. Although no mention is made of Marine casualties, B
- company claimed a bodycount of 105 enemy dead.
- Scenario by Nick Bell
-
- 5. ENGEBI, 18 Feb 1944 - Since the capture of Kwajalein did not require the
- use of the 22nd Marines or the 106th Infantry, these forces were released
- to go and capture the Eniwetok Atoll. The largest island in the atoll
- was Engebi, which contained the airstrip. This small island was not even
- close to being as fortified as some of the others. In fact, most of the
- defenders, from the Japanese 1st Amphibious Brigade, had just arrived a
- few weeks earlier. The defenses on the island did include two 12cm guns,
- 13 grenade dischargers, 12 LMG, 4 HMG, 2 37mm guns, 1 50mm mortar, 11 81mm
- mortars, 3 20mm cannon, and 3 Ha-Go light tanks. After a devastating
- prep, the two battalions of Marines landed, preceded by amphibian tanks
- firing 37mm guns and LCI rocket gunboats. A company of medium tanks also
- landed from LCMs, and by nightfall, the island was secure.
- Scenario by Gregory M. "Sturmer" Smith
-
- 6. NOMONHAN, 3 Jul 1939 - The Japanese and Soviets had a series of border
- clashes near the Mongolian border in Manchuria which pretty much could be
- summed up as a minor war. In August of 1939, Gen Zhukov, the Soviet
- master tactician, severely punished the Japanese at Nomonhan in a battle
- compared to Cannae in some regards. Prior to that battle, the Japanese
- actually had a few tank engagements, one of which was near the Khalkhin
- Gol river. The Japanese were attempting to push back some Soviet
- mechanized forces from hill 731 to their side of the river.
- Unfortunately, the tanks of the 3rd Tank Regiment were not up to the task.
- COL Yoshimaru's 3rd Tank Regiment could muster only 29 vehicles for the
- attack: 1 Type 97, 21 Type 89-B, and 7 tankettes. They were supposed to
- be assisted by the infantry of COL Yamagata's 64th Infantry but the
- cooperation was spotty at best, mainly because the tanks ran out ahead.
- Just short of Hill 731 the 3rd Tank Regiment ran into large amounts of
- piano wire strung across the ground as an anti-infantry entanglements.
- This wire unfortunately also ensnared some of the tanks when it got caught
- in their running gear. The tanks that were caught were easily destroyed
- by multiple hits from AT guns, armored cars, and BT-7 tanks. To make
- matters worse, the Soviet weapons were much better than the Japanese low
- velocity guns. The Colonel himself was killed when his personal tank got
- snared and a dozen Soviet tanks and armored cars attacked him from his
- left flank. After losing half of its vehicles, the 3rd Tank Regiment
- pulled back.
- Scenario by Gregory M. "Sturmer" Smith
-
- 7. Kakazu Ridge, Okinawa 19 APRIL 1945 - Following the unopposed landing
- April 1st, 1945 on Okinawa, US Army forces moved to clear the southern
- portion of the island, while Marine forces took care of the northern half.
- Resistance against the Marines was minimal, but the Army divisions quickly
- ran into extremely stubborn Japanese forces which were deeply dug into the
- hilly terrain. One point of contention was Kakazu Ridge, which 96th
- Division assaulted from April 9 through the 14th. Although portions of
- the ridge had been taken at one time or another, Japanese counterattacks
- pushed the Americans back. The period 15-18 April were used to bring up
- ammunition stocks, replacements, and to insert the 27th Infantry Division
- into the lines.
-
- The US launched the three division attack on the morning of April 19th
- after hitting the Japanese positions with the heaviest artillery barrage
- of the Pacific War. In addition to naval gunfire and airstrikes, 324
- artillery pieces fired 19,000 rounds during a forty minute period ending
- at 0640. It all had little effect. Even the general commanding the
- artillery forces doubted if all the firing had killed even 190 Japanese.
- To make matters worse, the ground attack didn't start for over an hour and
- a half after the artillery and air attacks stopped. All the along the
- front the Americans were repulsed with heavy losses.
-
- The attack against Kakazu almost ended as soon as it began. The
- supporting attacks by the infantry battalions were pinned down by mortar,
- artillery, and direct fire immediately after crossing the line of
- departure. Despite this, Alpha Company, 193th Tank Battalion, reinforced
- with flame tanks and SP guns attempted to complete their mission and drove
- into the withering fire. The 2/105 Infantry Battalion designated to
- support them was quickly stripped away and retreated. The tank company
- actually managed to force their way into the ruins of Kakazu, fighting
- mines, AT guns, and suicide bombers the whole time. When the infantry
- didn't follow up, the company attempted to withdraw. Only 8 of the 30
- tanks and SP guns made it back. It was the single largest loss of tanks
- in the Okinawa campaign. Additionally, the infantry battalions took a
- beating. 1/105 suffered 105 casualties, 2/105 had 53, and 3/381 had 85.
-
- Note that the failure to coordinate the artillery and ground attack has
- been eliminated in this scenario. This will enable the player to explore
- the possibilities of what might have happened if the attack had been
- properly planned and executed. Of course, if you want to find out what
- really happened let the rolling barrage finish, wait 30-60 turns, and then
- start the attack. And don't use your artillery assets!
- Scenario by Nick Bell.
-
- EXTRA MAPS: Several extra maps have been included for the players' use
- although no scenario comes with them.
-
- ****************************************************************************
-
- Selected Additional Bibiliography:
-
- Air Wars and Aircraft. Victor Flintham, Facts on File, New York, 1990.
-
- Amtracs in Action. Jim Mesko, Squadron/Signal Armor #31, 1993.
-
- Australian Armor: A History of the Royal Australian Armoured Corps 1927-1972.
- Major-General R.N.L. Hopkins, C.B.E., Australian Government Publishing
- Service, 1978.
-
- Red God of War. Chris Bellamy, Brassey's Defence Publishers, London, 1986.
-
- Standard Catalog of U.S. Military Vehicles 1940-1965. Thomas Berndt, Krause
- Publications, 1995.
-
- Handbook on Japanese Military Forces, US War Department, reprinted by the
- Louisiana State University Press, 1991.
-
- Japanese Aircraft of the Pacific War. Rene J Francillon, Naval Institute
- Press, 1988. [NOTE: Superb. The "bible" for Japanese aircraft.]
-
- Japanese Army Handbook 1939-1945. A.J. Barker, Hippocrene Books Inc, 1979.
-
- The Rise and Fall of Imperial Japan. A.J. Barker et al, The Military Press,
- 1976.
-
- Japanese Armor. Raymond Surlemont, Z&M Enterprises, 1976.
-
- Japanese Night Combat. HQ, United States Army Forces, Far East, 1955. [NOTE:
- available at the Army War College (Military History Institute), Carlisle
- Barracks, PA. Call # U167.5 N5 U5)]
-
- Nomonhan: Japan Against Russia, 1939. Alvin D. Coox, Stanford University
- Press, 1985.
-
- The Campaign for Guadalcanal: A Battle That Made History. Jack Coggins,
- Doubleday and Co., 1972.
-
- Guadalcanal. Richard B. Frank, Penguin Books, 1992.
-
- Okinawa: The Last Battle. Roy E. Appleman et al, Center of Military History,
- Goverment Printing Office, 1948. [NOTE: Awesome. They knew how to spend your
- tax dollars back then :) Superb detail and maps. Available reprinted in a
- 50th Anniversary of WWII edition]
-
- Commandos and Rangers of World War II. James Ladd, St. Martin's Press, 1978.
-
- US Marine Corps 1941-1945. Gordon Rottman and Mike Chappell, Osprey, 1995.
-
- Seizure of the Gilberts and Marshalls. Philip Crowl and Edmund G. Love,
- Center of Military History, US Govt Printing Office, 1955 [NOTE: A truly
- incredible source of detailed combat operations in the South Pacific,
- concerning the amphibious invasions of Tarawa and Kwajalein, among others.
- Get this book for the maps alone!]
-
- The Pictorical History of Tanks of the World, 1915-1945. Chamberlain et al.
- [Despite the title, a quite excellent source with decent text, especially for
- minor countries and obscure variants, with text and photos of same.]
-
- World Encyclopedia of the Tank. Christopher Chant, Patrick Stephens Ltd,
- 1994.
-
- Small Arms of the World, 12th Edition. Edward Ezell, Stackpole Books, 1983.
-
- The Encyclopedia of Infantry Weapons of World War II. Ian V. Hogg, Bison
- Books Corp., 1977.
-
- Weapons of the Third Reich: An Encyclopedic Survey of all Small Arms,
- Artillery and Special Weapons of the German Land Forces 1939-1945. Terry
- Gander and Peter Chamberlain, Doubleday and Company, 1978. [NOTE: this is a
- goldmine! Contains tons of info on Soviet weapons captured and used by the
- Germans, excellent for Soviet data doublechecking.]
-
- World War Two Tanks. George Forty, Osprey, 1995.
-
- The American Fighter: The Definitive Guide to American Fighter Aircraft from
- 1917 to the Present. Enzo Angelucci with Peter Bowers, Orion Books, 1985.
-
- The Encyclopedia of Russian Aircraft 1875 - 1995. Bill Gunston, Motorbooks
- International, 1995. [NOTE: Excellent.]
-
- Jane's Fighting Ships of World War II. Reprinted by Crescent Books, 1989.
-
- Battleships: United States Battleships, 1935-1992. Garzke et al, Naval
- Institute Press, 1995.